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var { GiftedForm, GiftedFormManager } = require('react-native-gifted-form'); var FormComponent = createReactClass({ render() { return ( <GiftedForm formName='signupForm' // GiftedForm instances that use the same name will also share the same states openModal={(route) => { navigator.push(route); // The ModalWidget will be opened using this method. Tested with ExNavigator }} clearOnClose={false} //
From now on, I won’t be building any more native apps. All my apps going forward will be progressive web apps. Progressive web apps are web applications which are designed to work even more seamlessly on mobile devices than native mobile apps. What do I mean by “more seamlessly?” I mean that most web traffic comes from mobile devices, and that users install between 0–3 new apps per month, on avera
A redesign powered by CSS Grid and optimized for performance and accessibility. In August, we released a major redesign of slack.com, and we want to give you a peek behind-the-scenes. Rebuilding our marketing website was a massive project that took careful coordination across a variety of teams, departments, and agencies. We implemented a redesign while overhauling all the under-the-hood code. Our
Given a single image (top row), our method automatically generates photo-realistic videos that express various emotions. We use driving videos of a different subject and mimic the expressiveness of the subject in the driving video. Representative frames from the videos are displayed above. Abstract We present a technique to automatically animate a still portrait, making it possible for the subject
Behind the scenes with Pixel 2 hardware, software, and testing team members. (Plus lots of untouched photo examples!) For even more Pixel 2 / Pixel 2 XL photos + videos, watch this video I filmed w/ my friend Lo → http://g.co/go/NFpixel2 ~~Cool Links~~ Want to read more about HDR+? Check out this research paper → http://www.hdrplusdata.org/hdrplus.pdf Want to learn more about digital photogr
筆者らは2005年ごろよりアートパフォーマンス作品の制作に携わるようになり,2010年ごろからはエンタテインメントの領域でも活動を続けている.主にテクノロジーを用いた舞台・ステージ表現を開発,実践してきたが,それらは映像表現だけによらず,物理的なオブジェクトや装置を伴うところが大きな特徴の1つである.本稿では,過去に筆者らが実践した具体的な事例を,作品に用いた物理的なオブジェクト・装置に着目して「空中移動体」「飛翔体」「地上移動体」「発光体」という4つのカテゴリで総括し,その表現の狙いや,実装手法・制作手法とその工夫点などについて述べる.これらは技術を見せるためのものではなく,新しい演出や表現を支えるものである.そのためには高い安定性・確実性が必要であり,開発したハードウェアの検証,ソフトウェア・シミュレータの機能の充実,人と物・技術の融合した演出の制作環境の整備も積み重ねてきた. 1.は
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