Your average Breshenham line drawing algorithm draws lines quickly, but not that nicely. Your average integer line renderer produces nasty jaggedy lines that can only be drawn between integer coordinates. I saw a nice anti-aliased line drawer in one of Michael Abrash's books, and decided to improve it to handle non-integer coordinates. A wu-line is not only better looking than a normal line, it
ここでは、線分交差判定の定石ともいえる方法を紹介しています。 線分と直線の見落としがちな大切な定義です。
a novel treemap data visualization approach that uses Voronoi tesselations (a polygon-based subdivision algorithm) instead of rectangular shapes. it attempts to avoid the problems with the aspect ratio of the rectangles as well as with identifying the visualized hierarchical structure. this approach allows for creating treemap visualizations within areas of arbitrary shape, such as triangles & cir
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