Camera Sync with CSS3 and WebGL (Three.js) Written by Luis Cruz on Friday, 23 March 2012. Posted in MSCS Project Camera Sync of HTML and WebGL objects The objective is to mix webGL and CSS3 objects and apply transformations to both in sync, such as if they were placed on the same scene. This combination of a DIV container with a WebGL context is needed in order to display dynamic data and UI compo