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Supports native Windows and Linux. Supports HTML5 and WASM. Fully featured editor for game development. Fully documented Lua API for game development. Simple object oriented APIs. Demo content and examples. Click here for more features... Windows, Linux and HTML5/WASM support Qt5 based WYSIWYG editor Text rendering (vector and bitmap) Various primitive shapes, custom polygon shapes Material system
という記事があったので、要約してみた。 (無断翻訳につき、指摘があったら記事を消させていただきます) 元記事: 10 Reasons to Use Godot Engine for Developing Your Next Game https://www.makeuseof.com/tag/reasons-godot-engine-game-development/ 1. Godotはプログラマにとって使いやすい Godotエンジンのほぼすべての機能はコードからアクセスできる。 2. 専用言語GDscriptがある GDscriptはGodot開発チームが試行錯誤の結果作り出したもので、以下の特徴を持つ。 pythonをベースとした読みやすい構文 ゲーム開発に不要な構文の削ぎ落とし GDscriptエディタがエンジンに統合されている スピードの最適化 わざわざ専用言語を作ったのには理由が
2D・3Dゲームが製作できるゲームエンジンである「Castle Game Engine」は、無料でダウンロードできるソフトウェアです。Windows、Linux、macOSのデスクトップ向け、Android、iOSのモバイル向けだけでなく、Nintendo Switch向けのゲームも開発可能。また、Castle Game Engineはオープンソースソフトウェアで、GitHubでソースコードも公開されています。 Castle Game Engine https://castle-engine.io/ GitHub - castle-engine https://github.com/castle-engine/castle-engine ◆Lazarusのインストール Castle Game Engineを使用する前に、Lazarusをインストールしておく必要があります。まずは以下のURL
The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share. Some of the key features provided are: A game loop. A component/object system (FCS). Effects and particles. Collision detection. Gesture and input handling. Images, animations, sprites, and sprite sheets. General utilities to make development easi
Home | Documents | About | GitHub An itty bitty game engine. Get Bitty Engine The Steam version and the Itch version offer an identical set of features, and they are both DRM-free. A trial is available on Steam also. About Bitty Engine Bitty Engine is a cross-platform itty bitty Game Engine and open-source Framework. The full featured engine is programmable in Lua and integrated with built-in edit
Comments (GitHub discussion) Comments (Hacker News) tl;dr: I learned some Vulkan and made a game engine with two small game demos in 3 months. The code for the engine and the games can be found here: https://github.com/eliasdaler/edbr This article documents my experience of learning Vulkan and writing a small game/engine with it. It took me around 3 months to do it without any previous knowledge o
Powerful Fastest game engine in 1:1 CPU frame time benchmarks
⚠️ WORK IN PROGRESS ⚠️ Hex Engine is a 2D Game Engine for the browser, written in TypeScript. It is designed to feel similar to React. Hex Engine implements a variant of the popular Entity-Component-System model, adapting it to make Components radically composable. In Hex Engine, every Component is a function, and Components can call special Hook functions to define their behavior in the game engi
Trial is a game engine written in Common Lisp. Unlike many other engines, it is meant to be more of a loose connection of components that can be fit together as required by any particular game. Please note that the engine is still in flux. The project may change heavily as new constraints become clear. As such, there is no guarantee for API stability at this point. Documentation is available howev
Developing games is multi-disciplined compared to developing business apps and services. Games need design skills spanning UI, audio, gameplay, and art direction. It also requires engineering skills for graphics, gameplay, audio, cloud services, and develops. Sometimes you need to get low level and play around with hardware registries in assembly to optimize performance for a specific device. Do y
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