Hi, my name is Tautvydas and I’m a software developer at Unity working in the Windows team. I’d like to share a story of debugging an elusive memory corruption bug. Several weeks ago we received a bug report from a customer that said their game was crashing when using IL2CPP scripting backend. QA verified the bug and assigned it to me for fixing. The project was quite big (although far from the la
![Debugging memory corruption: who the hell writes “2” into my stack?! | Unity Blog](https://cdn-ak-scissors.b.st-hatena.com/image/square/b529dd425003eaf777b205d3c3bbf0f399ee34de/height=288;version=1;width=512/https%3A%2F%2Fblog-api.unity.com%2Fsites%2Fdefault%2Ffiles%2Fstyles%2Fsocial_media%2Fpublic%2F2016%2F04%2FStackSentinel.png.jpg%3Fitok%3D10iE4dIV)