Instant Terra ultra-fast 3D terrain creation Credits: Allan Magagnosc Instant Terra Unreal Engine & Houdini plugins Credits: Anthony Ivanov & Jean-David Génevaux
[GDC 2019]「Serious Sam 4」は地形生成にハンドメイドとプロシージャル技術を組み合わせたハイブリッド技法を採用 ライター:西川善司 Alen Ladavac氏(CTO,Croteam) GDC 2019の初日となる2019年3月18日(北米時間),会場では1日かけてゲームグラフィックス関連の最新技術を開発スタジオ自らが紹介していく「Advanced Graphics Techniques Tutorial」という技術コースセッションが行われた。 本稿ではこの中から「Serious Sam 4: Planet Badass」(以下,SeriousSam 4)の地形レンダリングを取り扱った「Advanced Graphics Techniques Tutorial: Four Million Acres, Seriously: GPU-Based Procedural Te
PLEASE vote you: https://www.unrealengine.com/marketplace/photorealistic-landscapes-pack -------------------------------------- This set "Photorealistic Landscapes Pack - 3" includes highly detailed 64 km2 (8x8 km). These landscapes, will be eligible for next-gen games. This pack contains 5 different landscapes. 2 Canyons Landscape, 1 Desert Landscape and 2 Afghan Mountains Landscape. • 64km2
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The dream of VTP was to foster the creation of tools for easily constructing any part of the real world in interactive, 3D digital form. This goal would require a synergetic convergence of the fields of CAD, GIS, visual simulation, surveying and remote sensing. VTP gathered information and tracked progress in areas such as procedural scene construction, feature extraction, and realtime rendering
GPU Gems 3 is now available for free online! Please visit our Recent Documents page to see all the latest whitepapers and conference presentations that can help you with your projects. You can also subscribe to our Developer News Feed to get notifications of new material on the site. Ryan Geiss NVIDIA Corporation 1.1 Introduction Procedural terrains have traditionally been limited to height fields
Plasma fractal Animated plasma fractal with color cycling The diamond-square algorithm is a method for generating heightmaps for computer graphics. It is a slightly better algorithm than the three-dimensional implementation of the midpoint displacement algorithm, which produces two-dimensional landscapes. It is also known as the random midpoint displacement fractal, the cloud fractal or the plasma
Lithosphere is a GPU driven terrain generator. It allows you to create and export material textures and heightmaps intended for use in realtime graphics applications. All terrain algorithms are implemented as GLSL fragment shaders operating on floating point textures. This allows realtime modification of the terrain. A graph of nodes is evaluated in order to arrive at the terrain output. Features
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