Build and Share your best shaders with the world and get Inspired Latest contributions: "Drawing a circle again bruh" by defnixx 22 minutes ago, "RWMusic toolbox" by RoosterWho 57 minutes ago, "Iridescent Spirals" by anej 57 minutes ago, "vortex knot flow field" by Boogaloo 1 hour ago, "Gaussian-ish airglow approx." by FordPerfect 1 hour ago
Source: Lighthouse3D GLSL Tutorial. I have concatenated all the seperate HTML pages of the original tutorial for your reading convenience. I have also found that the repetition of all code examples, once using OpenGL 2.0 syntax, and once using ARB syntax, makes reading a little tedious; therefore, i have removed the ARB versions of the examples, since they are outdated anyway. Introduction In thi
by Patricio Gonzalez Vivo and Jen Lowe This is a gentle step-by-step guide through the abstract and complex universe of Fragment Shaders. Contents About this book Getting started What is a shader? “Hello world!” Uniforms Running your shader Algorithmic drawing Shaping functions Colors Shapes Matrices Patterns Generative designs Random Noise Cellular noise Fractional brownian motion Fractals Image
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