Last week, we released a small puzzle game called Cirkoban. Cirkoban is the very first publicly accessible application developed by Spritely that features the Goblins distributed programming library running in web browsers. We bet big on Hoot, our Scheme-to-WebAssembly compiler, a little over a year ago in order to bring Goblins to the web. That bet is starting to pay off! In this post, we’ll talk
The Spring Lisp Game Jam 2024 ended one week ago. 48 games were submitted, a new record for the jam! This past week has been a time for participants to play and rate each other’s games. As I explored the entries, I noticed two distinct meta-patterns in how people approached building games with Lisp. I think these patterns apply more broadly to all applications of Lisp. Let’s talk about these patte
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