Swift is designed to be the language you reach for at every layer of the software stack. Whether you’re building embedded firmware, internet-scale services, or full-featured mobile apps, Swift delivers strong safety guarantees, performance control when you need it, and expressive language features and APIs. Swift 6.3 makes these benefits more accessible across the stack. This release expands Swift
This year, I decided to use Advent of Code to learn the language Swift. Since there were only 12 days of tasks for 2025, here is my summary of experiences. Also check out my solutions. Tooling I used Swift 6.2 on Void Linux, which I compiled from scratch since there were no prebuilt binaries that worked with a Python 3.13 system (needed for lldb). It’s possible to bootstrap Swift from just a clang
TextKit 2 (NSTextLayoutManager) API was announced publicly during WWDC21, which is over 4 years ago. Before that, it was in private development for a few years and gained widespread adoption in the macOS and iOS frameworks. Promised an easier, faster, overall better API and text layout engine that replaces the aged TextKit 1 (NSLayoutManager) engine. Over the years, I gained some level of expertis
Since it was first open-sourced in 2015, Swift has grown from a language focused on creating apps for Darwin-based systems (iOS, macOS, etc.) into a cross-platform development language supporting Linux, Windows, and various embedded systems. With the release of the Swift SDK for Android, it is now possible to use Swift for Android application development as well. Getting Started Building a Swift p
Swift has matured significantly over the past decade — extending from cloud services to Windows applications, browser apps, and microcontrollers. Swift powers apps and services of all kinds, and thanks to its great interoperability, you can share code across platforms. The Android workgroup is an open group, free for anyone to join, that aims to expand Swift to Android. Today, we are pleased to an
The most important question for every cross platform framework is what happens to the UI?Adobe products (both the Creative Suite, and their Flex Builder environment for Flash app) had their own design system that felt foreign on every platform it shipped on. If you wanted something that felt native, you had to reimplement e.g. Apple Aqua in Flash yourself. Flutter goes out of its way to do that wo
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