Michael Fairley 09 May 2017 Last week, I released A Snake’s Tale on iOS, Android, Windows, Mac, and Linux. A Snake’s Tale was programmed entirely in Rust, and to the best of my knowledge, it is the first commercial game made in Rust to be released. It’s not the largest or most technically demanding of games, but I’m proud to have an existence proof for the viability of gamedev in Rust. Here’s a br