I worked with Nintendo a bit before the launch of the Wii, helping them think through how to build a marketplace for the Long Tail of videogames. Because the console, like all others from this current generation, is designed from the ground up to be connected online, it's a natural delivery platform for small, independent and older games, to say nothing of additional levels, characters and other d
A story yesterday said that IBM plans to get into social networking by offering companies software tools to let their employees set up sites akin to MySpace or Facebook pages. The emphasis on social networking seems to be for little more than PR value; perhaps in a sense what the company's doing is social networking, but really it's just offering companies a set of collaboration tools that can hav
After many months of rumors, hopes, and promises, today Linden Labs announced the open source release of Second Life. It's released under the GPL, with an additional permission granted allowing the code to be distributed under any of a number of different open source licenses, to allow the Second Life code to be combined with other packages. It's a pragmatic approach that reminds me of the Artisti
Following up on my earlier post on the open source release of Second Life, I've now successfully built Second Life from source on both Mac OS X and Ubuntu. The Mac OS X build in Xcode went smoothly. The build in Linux was a little more finicky, but not bad considering that it's still alpha. Read on if you'd like to vicariously live the gory details. There's something extraordinarily satisfying abo
Andrew Odewahn, the director of the O'Reilly Network, wrote: Tim Allwine and I been experimenting with various services to make tag clouds of arbitrary data. (i.e., services to do stemming, remove stop words, calculate stats, and render a styled cloud using an AJAX widget John Allwine put together). Just for fun, I pointed these tools at Tim's "What is Web 2.0" article and got the attached file ba
How did we get from the two-hour film to the 24-minute TV sitcom? Why is it that the Academy award-winning short film of yesteryear was watched by a few thousand, while a YouTube clip shot on a camera phone might be watched by hundreds of thousands or even millions of viewers? While movie studios were protecting their two-hour movies from redistribution on the net, viewers are forming new habits o
Paul Kedrosky just published a fascinating post entitled The Rise of the People-Less Business: "Some fascinating data out in a new Intuit/IFTF study on small business. [pdf] One factoid that caught my eye right away was on the rise of "personal businesses", the kind of one-person shows that helped drive the adoption of Ebay, Adsense, etc. :" Personal businesses are a surprisingly large part of the
Will Price of Hummer Winblad did some interesting analysis of the relative economics of 1990s software businesses and the current generation of Software as a Service businesses: While the SaaS companies grew up in a different IPO market, the results suggest that SaaS companies take: 1.6x longer to get liquid 3.65x more capital 1.75x more revenue to hit profitability Salesforce, for example, raised
Matt Asay just posted an excellent note connecting Open source and William James. James noted: "True ideas are those that we can assimilate, validate, corroborate and verify. False ideas are those that we can not. That is the practical difference it makes to us to have true ideas." Matt argues that that is why he likes open source -- because it works. I can't agree more. I remember saying somethin
2007年01月29日22:00 カテゴリMoney 有能な経営者を期待したら負けである 私自身は、残業代やボーナスは払った事はあってももらったことはない。 アンカテ(Uncategorizable Blog) - 残業代を払えない経営者は無能である 「残業代が出ないなら、ボーナスを貰える会社に移ればいいのに」 と言ったら、現代のマリー・アントワネットだろうか。 その一方で、暮れ正月にでる「今年の賞与平均」とかを見ると、「これって月給じゃないのか」と思うのも正直なところである。 アンカテ(Uncategorizable Blog) - 残業代を払えない経営者は無能である 労働が価値を生まないのは労働者が無能であるから 労働が価値を生まないのは経営者が無能であるから 個別には労働者が無能だから価値が生まれないケースもあるだろうが、日本全体の問題として考えるなら、大きな要因は2である。 ワカッ
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