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Feb 2014, updated Aug 2014, Nov 2018, Jul 2020 In a Tower Defense game, there are many enemies that are all headed to the same place. In many Tower Defense games, there is a predetermined path, or a small number of paths. In some, such as the classic Desktop Tower Defense[1], you can place towers anywhere, and they act as obstacles that affect the paths taken by enemies. Try it out, and click on t
In this tutorial I will explain vector field pathfinding and its advantages over more traditional pathfinding algorithms, such as Dijkstra's. A basic understanding of both Dijkstra's algorithm and potential fields will help you to understand this article, but is not required. Introduction Pathfinding is a problem with many solutions, and each has its pros and cons. Many pathfinding algorithms work
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