About this tutorial This tutorial is free and open source, and all code uses the MIT license - so you are free to do with it as you like. My hope is that you will enjoy the tutorial, and make great games! If you enjoy this and would like me to keep writing, please consider supporting my Patreon. Every year, the fine fellows over at r/roguelikedev run a Tutorial Tuesday series - encouraging new pro
Introduction In this series of posts I’m going to discuss some of the major design decisions that you will need to consider when making a Haskell roguelike game. I’ll be talking about how the code is implemented as well as the decisions I took along the way and why. See the chapter list below to get an idea of what topics I’ll be covering. What is a roguelike? RogueBasin defines a roguelike as A R
The purpose of this blog is to provide a set of tutorials for using RogueSharp to create a basic Roguelike game with MonoGame, RLNet, or SadConsole. The tutorials are meant to introduce and promote the most frequently used features of RogueSharp. RogueSharp v5.0 Pre-Release RogueSharp v5.0 Pre-Release – Weighted Pools RogueSharp v4 Sample Game Ported to Unity Port of Sample Game to Unity – (Guest
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