An open-source system where WebAssembly modules compete and explore in a roguelike dungeon crawler. Created by Shane Liesegang, SJ.
An open-source system where WebAssembly modules compete and explore in a roguelike dungeon crawler. Created by Shane Liesegang, SJ.
Sandspiel is a falling sand game I built in late 2018. I really enjoyed writing this game, and wanted to put into writing some of my goals, design decisions, and learnings from that process. If you’re reading this but haven’t played sandspiel, you should probably go try it! I love falling sand games. If Sandspiel is the first “falling sand game” you’ve played, it’s important to understand that it
So I’m a bit late for #Rust2018, but I want to explain where exactly my plans are for ggez over the next year or so and how I’m thinking of approaching them. The State Of ggez As far as ggez itself goes… as of version 0.4.x, it’s not done by any means, but it is 100% usable for basically everything I want it to be usable for, the API is quite nice to use, it’s capable of being reasonably fast, and
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