Create rows and columns of arbitrary UI elements at runtime. Uses the new Unity 4.6 UI system for resizing and design of UI elements, and C# code to create and position the UI elements. Here's the link to ScrollableList.cs: https://drive.google.com/file/d/0B2lkEEFpyGuBM3lOWjVIalZtejA/view?usp=sharing&resourcekey=0-tnMPnzut5i3aHZzgqwdjCg I also have a less advanced playlist called "Intro to Prog
![Unity3D - Unity 4.6 UI Objects Created at Runtime](https://cdn-ak-scissors.b.st-hatena.com/image/square/24692e4e6e28608ae1227e4d89db8df40bc60d22/height=288;version=1;width=512/https%3A%2F%2Fi.ytimg.com%2Fvi%2FTRLsmuYMs8Q%2Fhqdefault.jpg)