If you still practice or encourage the outdated practice of writing long design documents, you are doing your team and your business a grave disfavor. Long design docs embody and promote an insidious world view: They make the false claim that the most effective way to make a game is to create a fixed engineering specification and then hand that off to developers to implement feature by bullet-poin
![Game Design Logs](https://cdn-ak-scissors.b.st-hatena.com/image/square/3f6433dc547d6c881bbaee269da39865c15ca2dc/height=288;version=1;width=512/http%3A%2F%2F2.bp.blogspot.com%2F-rzNLsph6IP4%2FTcA0LzSSq5I%2FAAAAAAAAAak%2FzMOybeC_sFQ%2Fw1200-h630-p-k-no-nu%2Fdesignlog.png)