As the GPU driver vendors don't usually bother to implement noiseX in GLSL, I'm looking for a "graphics randomization swiss army knife" utility function set, preferably optimised to use within GPU shaders. I prefer GLSL, but code any language will do for me, I'm ok with translating it on my own to GLSL. Specifically, I'd expect: a) Pseudo-random functions - N-dimensional, uniform distribution over
I have below ipython notebook code (markdown): #### example table |Name|Description| |--|-------------------------------| |Mary |She is a nice girl.| |Jackie |He is a very naughty boy.| The output looks like below: How can I: Left align the table of the cell, it's center by default now. Right align the second col text.
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