Can we call send from one thread and recv from another on the same socket? Can we call multiple sends parallely from different threads on the same socket? I know that a good design should avoid this, but I am not clear how these system APIs will behave. I am unable to find a good documentation also for the same. Any pointers in the direction will be helpful.
Overview Why do we need the copy-and-swap idiom? Any class that manages a resource (a wrapper, like a smart pointer) needs to implement The Big Three. While the goals and implementation of the copy-constructor and destructor are straightforward, the copy-assignment operator is arguably the most nuanced and difficult. How should it be done? What pitfalls need to be avoided? The copy-and-swap idiom
I'm trying to export classes from a DLL that contain objects such as std::vectors and std::strings - the whole class is declared as DLL export through: class DLL_EXPORT FontManager { The problem is that for members of the complex types I get this warning: warning C4251: 'FontManager::m__fonts' : class 'std::map<_Kty,_Ty>' needs to have dll-interface to be used by clients of class 'FontManager' wit
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