この記事は 「Why you should use WebGL」の著者 Florian 氏に転載許可をいただき、CC-by-sa license のもと公開します。まだ翻訳途中です ( still translating… ) There is (among graphics enthusiasts) a lot of debate what API/version of something to use with a bunch of hotly contested alternatives. I would like to convince you to give WebGL a try, and this blog post explains why. It will also quickly summarize a few things people usually ask abo
![なぜ WebGL がいいの? | Yomotsu net](https://cdn-ak-scissors.b.st-hatena.com/image/square/d4624047e19481b1979d0eccc889f1f299ec2d55/height=288;version=1;width=512/https%3A%2F%2Fyomotsu.net%2Fassets%2Fimg%2Fog-image.png)