NAME Audio::FindChunks - breaks audio files into sound/silence parts. SYNOPSIS use Audio::FindChunks; # Duplicate input to output, caching RMS values to a file (as a side effect) Audio::FindChunks->new(rms_filename => 'x.rms', filter => 1)->get('rms_data'); # Output human-readable info, using RMS cache file 'xxx.rms' if present: Audio::FindChunks->new(cache_rms => 1, filename => 'xxx.mp3', stem_st