One of the advantages of Unity using Mono and IL2CPP as scripting engines is that any .NET language can be used to code your game or app. Today I’ll show an example of that in the form of F#. How do you go about using an unofficially supported language like this? Read on to for the step-by-step tutorial! I’ll be using Unity 5.2.1f1 on Mac OS X 10.10.5 with Xamarin Studio 5.9.7 for this tutorial. T