This document contains notes from game design presentations and resources. It discusses topics like building conflict and challenge in games, different types of conflicts that can arise, techniques for differentiating enemies, using hit points and mana, and tips for platformer jumping mechanics. Links are provided to game design resources from the Game Developers Conference (GDC), websites, and Yo
![ワンランク上のゲームデザイン・レベルデザイン・UIデザインを考える 「コンテキスト」「コンフリクト」「コントラスト」デザイン](https://cdn-ak-scissors.b.st-hatena.com/image/square/e1892b5175a08a160b5523a726672ab60bd187c1/height=288;version=1;width=512/https%3A%2F%2Fcdn.slidesharecdn.com%2Fss_thumbnails%2Faaa-180827210538-thumbnail.jpg%3Fwidth%3D640%26height%3D640%26fit%3Dbounds)