Describes the macOS Objective-C runtime library support functions and data structures.
Retired DocumentImportant: OpenGL ES was deprecated in iOS 12. To create high-performance code on GPUs, use the Metal framework instead. See Metal. Multitasking, High Resolution, and Other iOS FeaturesMany aspects of working with OpenGL ES are platform neutral, but some details of working with OpenGL ES on iOS bear special consideration. In particular, an iOS app using OpenGL ES must handle multit
About Objective-CObjective-C is the primary programming language you use when writing software for OS X and iOS. It’s a superset of the C programming language and provides object-oriented capabilities and a dynamic runtime. Objective-C inherits the syntax, primitive types, and flow control statements of C and adds syntax for defining classes and methods. It also adds language-level support for obj
Text EditingThis chapter describes ways in which you can control the behavior of the Cocoa text system as it performs text editing. Text editing is the modification of text characters or attributes by interacting with text objects. Usually, editing is performed by direct user action with a text view, but it can also be accomplished by programmatic interaction with a text storage object. This docum
iOS OpenGL ES プログラミングガイド 目次 OpenGL ESについて 10 はじめに 10 OpenGL ESはiOSにおけるプラットフォームに依存しないAPI 11 GLKitによる描画サーフェスとアニメーションサポートの提供 11 iOSでの代替レンダリング対象のサポート 12 アプリケーションに必要な追加のパフォーマンスチューニング 12 バックグラウンドアプリケーションでOpenGL ESを使用できない可能性について 13 OpenGL ESによるマルチスレッドアプリケーションへのその他の制約事項 13 この文書の使い方 13 必要事項 14 関連項目 14 OpenGL ESを組み込んでiOSアプリケーションを構築するためのチェックリスト 15 サポートするOpenGL ESバージョンの選択 15 OpenGL ESの機能の検証 16 レンダリング先の選択 17
Retired DocumentImportant: OpenGL ES was deprecated in iOS 12. To create high-performance code on GPUs, use the Metal framework instead. See Metal. Drawing to Other Rendering Destinations Framebuffer objects are the destination for rendering commands. When you create a framebuffer object, you have precise control over its storage for color, depth, and stencil data. You provide this storage by atta
Retired DocumentImportant: OpenGL ES was deprecated in iOS 12. To create high-performance code on GPUs, use the Metal framework instead. See Metal. Best Practices for Working with Vertex DataTo render a frame using OpenGL ES your app configures the graphics pipeline and submits graphics primitives to be drawn. In some apps, all primitives are drawn using the same pipeline configuration; other apps
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