A 2D Physics Engine for Games
What it is: A C++ software library supporting the creation of finite element codes and an open community of users and developers. (About deal.II) Mission: To provide well-documented tools to build finite element codes for a broad variety of PDEs, from laptops to supercomputers. (deal.II documentation) Vision: To create an open, inclusive, participatory community providing users and developers with
Boolean Operations CGAL::corefine_and_compute_boolean_operations(statue, container); Wrapping CGAL::alpha_wrap(); Triangulations CGAL::make_triangulation(); Axis Aligned Bounding Box Tree CGAL::AABB_tree tree(faces(surface_mesh)); The Heat Method CGAL::Heat_method_3::estimate_geodesic_distances(); Mesh Segmentation CGAL::sdf_values(surface_mesh); Classification CGAL::Classification::classify(las_p
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