Sometimes the User Manual is too technical and doesn't explain things in a way that us artists can easily understand. That's why we've taken it upon ourselves to write these posts and explain Cycles, with its plethora of nodes and properties, in simple and practical terms that you can relate to. The Input nodes in Cycles are almost as complicated and plentiful as its shaders. If you've ever wonder
![The Cycles Input Encyclopedia — Blender Guru](https://cdn-ak-scissors.b.st-hatena.com/image/square/df8ee56b94f50b3e1c6f2b94321c9c871acb6976/height=288;version=1;width=512/http%3A%2F%2Fstatic1.squarespace.com%2Fstatic%2F58586fa5ebbd1a60e7d76d3e%2F58c9125785c5bd72f88185d7%2F58c91fe785c5bd72f8835149%2F1497352192464%2FCycles-Inputs-thumb1-673x400.jpg%3Fformat%3D1500w)