This article's lead section may be too short to adequately summarize the key points. Please consider expanding the lead to provide an accessible overview of all important aspects of the article. (July 2013) Diffuse Color G-BufferZ-BufferSurface Normal G-BufferFinal compositing (to calculate the shadows shown in this image, other techniques such as shadow mapping, shadow feelers or a shadow volume
Tiled rendering is the process of subdividing a computer graphics image by a regular grid in optical space and rendering each section of the grid, or tile, separately. The advantage to this design is that the amount of memory and bandwidth is reduced compared to immediate mode rendering systems that draw the entire frame at once. This has made tile rendering systems particularly common for low-pow
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