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Video at https://youtu.be/KxvAm2qNJ0Q So here I propose a template to easily develop for the Hololens on UE4. A very important note: This is based on an branch of Unreal currently and actively developed by a very dedicated Microsoft team. For version 1.0, gesture are not enabled yet and spatial mapping is used with limitations. Expect a rapid development while we'll follow the team and enable feat
Code: https://github.com/DanAndersen/webrtcrecorder-client-andersed WebRTC requires that both peers have access to a "signalling server". This is a server app that is accessible via Internet, that both peers use to register themselves with. Using the signalling server, both the trainee and mentor app indirectly indicate to each other how to best communicate with each other. After signalling is com
ROS integration with HoloLens This project aimed the integration between ROS and the Microsoft augmented reality glass, HoloLens. The goal was to be able to access and obtain full control of a ROS node from HL. The chosen node was the turtlesim, a default node that mostly ROS users have access. The idea was to build a HL application that could simulate and control the turtlesim node using HL featu
The popular card game Yugioh, now a reality! With this game, you'll be able to experience holographic duels just like on the TV show. All contributers are welcome! If you'd like to help out, make sure your system is set up to do so. You can acquire all the tools you need here for free: https://developer.microsoft.com/en-us/windows/holographic/install_the_tools Also, you can learn how to develop ap
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