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GPGPU Advent Calender@21日目ですが、完全にネタ切れのため前回書き忘れていた部分を補足してお茶を濁します! by jirohcl まず、前回説明し忘れた重要なnoise関数。 float noise(float2 p,__global float2* rt,__global unsigned char* rti) { float2 floor_p = floor(p);//float2(floor(p.x),floor(p.y)) int i=(int)floor_p.x, j=(int)floor_p.y; float2 n00=rt[hash_idx(i,j,rti)]; float2 n10=rt[hash_idx(i+1,j,rti)]; float2 n01=rt[hash_idx(i,j+1,rti)]; float2 n11=rt[hash_idx(i+
Bloxorz is a fun OpenGL-based logic game written in Haskell. On a 2 dimensional board, your goal is to flip the block until it reaches the hole. Here’s a demo: You can play with it on Arch Linux via: $ yaourt bloxorz On other systems $ cabal install bloxorz A background to the project is written up here.
Roguestar is an open source, science fiction themed roguelike game written in Haskell using OpenGL. Contact Log on to #roguestar on freenode.net, or email me personally at lane@downstairspeople.org. News August 16 2008: Version 0.2.2. This is a maintenance release, which also eliminates the runtime dependency on netpipes. If you get this to work on windows, please let me know! May 17 2008: Version
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