Geeks3D 3D tech news, graphics cards, graphics programming and demoscene Announced few weeks ago, FLEX is a GPU accelerated physics solver from NVIDIA that supports: – Rigid bodies – Granular materials – Environmental cloth – Position based fluids – Two-way interactions FLEX will be integrated in PhysX 3.4 SDK and will available very shortly as a standalone SDK. FLEX can be used with current PhysX
Geeks3D 3D tech news, graphics cards, graphics programming and demoscene Article index: 1 – Raymarching, Distance functions 2 – GLSL framework for Raymarching 3 – Raymarching: Floor + Sphere 4 – Raymarching: Floor + Torus 5 – Raymarching: Floor + Rounded Box 6 – Raymarching: Floor + Union of Rounded Box and Sphere 7 – Raymarching: Floor + Rounded Box minus Sphere 8 – Raymarching: Primitive Blendin
With a touch of WebGL (using Three.js) and the help of a LeapMotion (a new hardware that allows to control applications using hand motions), Robbie Tilton (very nice website by the way) has created the embryo of Tony Stark’s amazing interfaces visible in Iron Man 2. The version with the 3d hologram is very cool!
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