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WebAssembly PongDemo Fiddle I’ll be writing the game mostly in C and with a little help from JavaScript for rendering and event handling. Since I’ve got two languages to work with, I could slice the application in several ways but I want to write as much of the game in C as I can, and only use JavaScript for library support. I will not include any .h files thus no external libraries will be availa
input extern void puts(const char *str); int main() { puts("hello, world!"); return 0; } console Limitations C preprocessor is not hooked up. If you want to also execute the code, use this LLVM IR runner or one of the many CPU emulators out there in JS. This is a quick hack, build size and perf have not been optimized yet.
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