Editor’s Note: Although this post was written before GDC 2018, the tables below contain valid links to the presentations that were shown. If you’re into the state of the art in games, especially real-time gaming graphics, your eyes will undoubtedly be on Moscone Center in San Francisco, March 19th to 23rd. It’s the Game Developers Conference again and AMD will be there presenting, meeting devs, wa
Optimizing GPU occupancy and resource usage with large thread groups Welcome to our guest posting from Sebastian Aaltonen, co-founder of Second Order LTD and previously senior rendering lead at Ubisoft®. Second Order have recently announced their first game, Claybook! Alongside the game looking like really great fun, its renderer is novel, using the GPU in very non-traditional ways in order to ach
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