class in UnityEditor.Networking.PlayerConnection / 継承:ScriptableSingleton_1 実装インターフェース:IEditorPlayerConnection Sets up events for connecting to and sending data to the Player. This is a singleton class and can be accessed using EditorConnection.instance. This can only be used in a class that inherits from MonoBehaviour, Object or ScriptableObject. Set the "Autoconnect Profiler" in the Build Settin