Update: Do not move/rotate the armature, this will cause geometry stretching. Align the first bone using its tail/head position Three.js supports some basic rigging and skeletal animation. The simplest way to achieve a nice character animation is to make it in appropriate software first. This article is going to be about Blender rigging workflow and how to do the best for a clean Three.js export.
![JavaScript — Rigging and skeletal animation in Three.js](https://cdn-ak-scissors.b.st-hatena.com/image/square/5b68612203f54ea070685c3e7dbd7916ac6cf31a/height=288;version=1;width=512/http%3A%2F%2Fstatic.tumblr.com%2Fm2xstox%2FF8tmspjxc%2Fout.gif)