I am trying to manually edit the uvs of a primitive cube at runtime. I went through some trial and error to see if I could work it out but I cant. I need to know which out of the 24 uvs correspond to which points on the model. Are the uvs defined for example triangle by triangle, and if so, what order are the triangles in? So through outputting the relevant arrays and some trial and error, I have
Hi, How do I wrap a Textmesh text? For example, I want it not to be longer than 3 meters. Than I have a script which picks some text and I need it to automatically break it in more lines if it’s longer than 3 meters. Thanx! Hi here is my code: // Wrap text by line height private string ResolveTextSize(string input, int lineLength){ // Split string by char " " string[] words = input.Split(" "[0]);
There’s another question on this, but it seems to be locked down so I can’t investigate/confirm. Does anyone have a good technique for telling the render pipeline to only bother with a certain subset of a viewport? Not changing the viewport rect, or changing the field of view, but literally saying “make like you’re going to render this whole region, but really, I’m only going to use these pixels o
While there appears to be plenty of Bluetooth solutions for mobile platforms on the Unity Asset store, I’d like to know if anyone has any insight into supporting Bluetooth on Windows and Mac OSX platforms. Ideally, it would be best to have a solution that is itself cross platform. I was having similar issues while looking for a way to communicate between 2 Unity applications, one on PC and one on
In my game I am building it so that onece you complete the level it loads another scene that would be the cutscene and after the move completes it loads my next game playe. Where my problem comes in is making it so that my movie plays full screen. Currently my movie is on a plane with the fallowing code on it. function Start(){ renderer.material.mainTexture.Play(); yield WaitForSeconds(8); Applica
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