Perlin noise in two dimensions, generated using the code below. I've been working on an HTML5 canvas-based procedural texture demo (which I'll blog about tomorrow), for which I did a JavaScript port of Ken Perlin's noise() routine (which is in Java). Ahead of tomorrow's blog, I thought I'd briefly discuss Perlin Noise. Perlin Noise If you've worked with 3D graphics programs, you're already well fa

