Introduction This document will contain advice to avoid writing code that will perform significantly worse than expected. Specifically those patterns that cause V8 (relevant to Node.JS, Opera, Chromium...) to refuse to optimize the affected function. vhf is also working on a similar project that tries to list every killers in V8 Crankshaft Engine: V8 Bailout Reasons. Some V8 background In V8 there
Feval: Parsing a functional language with Parsec How to use Parsec to parse a functional programming language In the following we will discuss how to parse the grammar x ::= ( a | b | ... | z ) ( a | b | ... | z | A | B | ... | Z | 0 | 1 | ... | 9 | _ | ' )* v ::= x | True | False | 0 | 1 | -1 | 2 | -2 | ... | Function x -> e | [] | [v, v, ..., v] e ::= v | (e) | e && e | e "||" e | !e | e + e | e
This article was ported from my old Wordpress blog here, If you see any issues with the rendering or layout, please send me an email. Here’s a simple puzzle with a neat story. A rich old woman is drafting her will and wants to distribute her expansive estate equally amongst her five children. But her children are very greedy, and the woman knows that if he leaves her will unprotected her children
Overview FlatBuffers is an efficient cross platform serialization library for C++, C#, C, Go, Java, Kotlin, JavaScript, Lobster, Lua, TypeScript, PHP, Python, Rust and Swift. It was originally created at Google for game development and other performance-critical applications. It is available as Open Source on GitHub under the Apache license, v2 (see LICENSE.txt). Why use FlatBuffers? Access to ser
increase the popularity of this prod by spreading this URL: or via: facebook twitter pinterest tumblr A 128 bytes interactive Wolfenstein mouse controlled intro tested on XPSP3 and DOSBox 256 bytes versions : http://www.pouet.net/prod.php?which=24755 http://www.pouet.net/prod.php?which=3396 P.S : click left mouse button to start moving in maze Will try to have a capture later on.
I get asked about my default settings for Linux fairly frequently and was writing this in an email and decided to post it for broader use. If you have better recommendations, by all means please send me a pull request. The Edit button at the top of this page will get you there. There are a couple groups of settings below. Most of the settings below should end up in /etc/sysctl.conf or /etc/sysctl.
ProductIntroducing the Revert ButtonWe've all merged bad pull requests and wanted to roll back the changes without having to rely on Git commands. Starting today, you can easily revert a pull request on… We’ve all merged bad pull requests and wanted to roll back the changes without having to rely on Git commands. Starting today, you can easily revert a pull request on GitHub by clicking Revert: Yo
About CakeML is a functional programming language and an ecosystem of proofs and tools built around the language. The ecosystem includes a proven-correct compiler that can bootstrap itself. The CakeML project consists of the following components, all of which are free software. Language definition. The CakeML language is based on a substantial subset of Standard ML. Its formal semantics is specifi
While much of the focus in the Julia community has been on the performance aspects of Julia relative to other scientific computing languages, Julia is also perfectly suited to ‘glue’ together multiple data sources/languages. In this blog post, I will cover how to create an interactive plot using Gadfly.jl, by first preparing the data using Hadoop and Teradata Aster via ODBC.jl. The example problem
How to Use Multiple GitHub Accounts Git is a popular tool for version control in software development. It is not uncommon to use multiple Git accounts. Correctly configuring and switching Git accounts is challenging. In this article, we show what Git provides for account configuration, its limitations, and the solution to switch accounts automatically based on a project parent directory location.
2014-06-21 ユニティちゃんのゲームをUnityを使わずにOpenGLで作る[1]:モデル表示してアニメーションまで OpenGL ES 3.0 iOS 7 ユニティちゃん ユニティちゃんでiOS用のゲームを作ってみます。 普通にUnity使ってもプログラマー的には面白く無いのでOpenGL ES 3.0を使ってガリガリ書いていきます。とりあえず今回はモデルを表示してアニメーションさせるまで。 ライセンス このアセットは、『ユニティちゃんライセンス』で提供されています。このアセットをご利用される場合は、『キャラクター利用のガイドライン』も併せてご確認ください。 プロジェクト https://github.com/ramemiso/ios_unitychan_es3公式さんにユニティちゃんライセンスに同意する形でなら公開しても問題ないと返答頂いたので、ライセンス表記とライセンスフ
The Glorious Glasgow Haskell Compiler.
I recently released Babel version 0.4.0 on Github. Babel is the official package manager for the Nimrod programming language. With this release I decided it's time to talk about how far Babel has come since its initial release. Myself and the rest of the Nimrod community have been working very hard on getting the design of Babel just right, it took us 3 iterations and a lot of hard work to get to
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