An example of the GUI in use. There are plenty of existing GUIs -- why write my own? Two technical reasons: To have a rendering back-end which is compatible with my game. Limiting dependencies to SDL and OpenGL, which are widely supported. For me, the most important reason, and not a technical one, is that whenever I look at GUI APIs my brain wants to jump out of my skull. Mind you, my own mess he
Herein I'll provide an introductory taste of what it's been like making a game in OCaml. I've been developing a "Tactical RPG" game, which is based on the Ars Magica roleplaying setting and rules. Developement name is "Ars Tactica". (I haven't sought out Atlas Games about legal ramifications, deals, or licensing — not until I have something worthwhile to share!) There isn't much to show off now, b
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