Saturday, July 05, 2014 Lost in space Lost in space The following blog entry is a bunch of my own thoughts regarding a 3D engine I’m writting. Foreword It’s been a while now I’ve been trying to represent a 3D scene the proper way. I’ve found dozens of solutions, but still none of them is likely to be as proper nor accurate as I’d like to. The problem is actually quite simple: a 3D scene is compose