Understanding Pointers, Ownership, and Lifetimes in Rust published on December 21st, 2013 Update 2015-03-15 I have updated this post to reflect the new syntax for boxes or owned pointers in in rust 1.0. In the last couple of weeks I have been looking into Rust, a new language developed by the good folks at Mozilla. Rust is fairly unique in that it is aimed at the same space as C++: a systems progr
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