Recently I created a new example that we added to the online editor: a simple showcase using ambient occlusion fields. This is a lightweight method to approximate ambient occlusion in real time using a 3D lookup table. There is no single best method for calculating ambient occlusion, because various approaches shine under different conditions. For instance, screen-space methods are more likely to
![Ambient Occlusion Fields](https://cdn-ak-scissors.b.st-hatena.com/image/square/6c5a39b51b7f382c95727e0191a8bed202c6f2f0/height=288;version=1;width=512/https%3A%2F%2Flambdacube3d.wordpress.com%2Fwp-content%2Fuploads%2F2016%2F05%2Faof-bounds.png)