In this article, I will analyze and compare three rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering) Introduction Forward rendering works by rasterizing each geometric object in the scene. During shading, a list of lights in the scene is iterated to determine how the geometric object should be lit. This means that every geometric object has to consider ever
![Forward+ Rendering](https://cdn-ak-scissors.b.st-hatena.com/image/square/f115755a877e3dc309004f89332208ced52b1110/height=288;version=1;width=512/https%3A%2F%2Fwww.3dgep.com%2Fwp-content%2Fuploads%2F2015%2F08%2FForwardvDeferred-FeaturedImage.jpg)