← → July 05, 2014 code dart game-dev roguelike I got started hacking on my own roguelike after spending several years avidly playing Angband. Like most projects, I had a few itches I wanted to scratch and it kind of took on a life of its own. One thing that annoyed me about Angband was how monsters dropped loot when they died. In Angband, any monster that drops stuff can drop pretty much anything.

