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Over the past year (2024) there has been a strong movement to rewrite JavaScript tools in Rust to make them faster. Rust is well suited for this as it runs much closer to hardware and doesn't rely on garbage collection. This makes it an ideal candidate for computationally intensive tasks. Linting in its basic form is such a task, as it involves parsing and traversing lots of source code. But there
サーバサイドのJavaScriptランタイム「WinterJS」登場。Rustで書かれ、WebAssembyにコンパイル可能なService Workerサーバ WebAssemblyランタイム「Wasmer」の開発元として知られているWasmer社は、新しいサーバサイドのJavaScriptランタイム「WinterJS」を発表しました。 Announcing WinterJS: a blazing-fast Javascript Service Workers server written in Rust powered by SpiderMonkey ❄️https://t.co/kX7jjJj6qv — Wasmer (@wasmerio) October 27, 2023 WinterJSはRustで書かれた高速なService Workerサーバであり、オープンソースとして公開さ
Summary Boa v0.17 is now available! This is one of the biggest Boa releases since the project started, and after around 7 months of development, we are very happy to present you the latest release of the Boa JavaScript engine. Boa makes it easy to embed a JS engine in your projects, and you can even use it from WebAssembly. See the about page for more info. In this release, our conformance has gro
In this post we’ll walk through creating a custom JavaScript runtime. Let’s call it runjs. Think of it as building a (much) simplified version of deno itself. A goal of this post is to create a CLI that can execute local JavaScript files, read a file, write a file, remove a file and has simplified console API. Let’s get started. Update 2022-12-04: updated the code samples to the latest version of
2021 was the first full year of funded development on Deno. Our company is 10 strong and growing. Since the 1.0 release in May 2020 the Deno CLI has been developing at a steady pace. In 2021 we shipped 44 releases (11 minor, 33 patch), landing key features, countless bug fixes and significant performance optimizations. For details on each release, see corresponding blog posts: v1.7, v1.8, v1.9, v1
The Parcel team is excited to release Parcel 2 beta 3! This release includes a ground up rewrite of our JavaScript compiler in Rust, which improves overall build performance by up to 10x. In addition, this post will cover some other improvements we’ve made to Parcel since our last update, along with our roadmap to a stable Parcel 2 release. 10x faster JavaScript compiler written in Rust 🚀 Over th
Dec 4, 2018 So I’ve decided to have a go at building a JS interpreter in Rust. I’ve wanted to do this for a while for a couple of reasons: Learn Rust Learn more about how JS implementations work Learn more about the JS specification There isn’t a fully fledged compiler in Rust yet for JS It’s fun! The interpreter itself is called Boa and you can join me on every step of the way on this too. First
Recently we’ve seen how WebAssembly is incredibly fast to compile, speeding up JS libraries, and generating even smaller binaries. We’ve even got a high-level plan for better interoperability between the Rust and JavaScript communities, as well as other web programming languages. As alluded to in that previous post, I’d like to dive into more detail about a specific component, wasm-bindgen. Today
tl;dr: We believe there is a safer and easier way of writing a Jit. Current State Today, all browsers’ Jits share a similar design. This design makes extending the language or improving its performance time-consuming and complex, especially while avoiding security issues. For instance, at the time of this writing, our Jit relies upon ~15000 lines of carefully crafted, hand-written assembly code (~
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