I’m recreating Megaman 2 for NES from scratch in JavaScript using WebGL and write about my discoveries as a newbie game programmer.
I’m recreating Megaman 2 for NES from scratch in JavaScript using WebGL and write about my discoveries as a newbie game programmer.
As programmers, we love to build things, and what could be more exciting than building a world? Minecraft, Terragen, Skyrim, and every flight simulator ever all use some sort of fractal terrain generation. Today we'll explore the beautifully simple diamond-square algorithm so you, too can play God. [Demo] [Source] Programmers tend to be lazy (I speak from experience), and one nice side effect of l
See your code! Get it now >> With traceGL you can see all JavaScript codeflow, in a high performance webGL visualiser. Its like an oscilloscope, for code. See everything Wondering what your code looks like when you can see everything? traceGL records all codeflow so you can wander around and see all logic move. Almost like Tron, watching information flow Debug node.js Finally you can see everythin
csg.js Source code: http://github.com/evanw/csg.js/ Documentation: http://evanw.github.com/csg.js/docs/ Introduction Constructive Solid Geometry (CSG) is a modeling technique that uses Boolean operations like union and intersection to combine 3D solids. This library implements CSG operations on meshes elegantly and concisely using BSP trees, and is meant to serve as an easily understandable implem
Euphony is a web-based MIDI player and visualizer. Please visit http://qiao.github.com/euphony to start playing. (Chrome only) Thanks to the authors and contributors of the following projects, without whom this project would not have been possible: Libraries: three.js - JavaScript 3D library MIDI.js - Sequencing in JavaScript jasmid - A MIDI file reader and synthesiser in JavaScript base642binary.
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