3D Cube World Level Generation Due in part to the popularity of the game Minecraft there has been a resurgence of interest lately in the idea of a game set in a world made of cubes, constructed of 3D terrain filled with interesting things such as caves, overhangs, and so forth. Such a world is an ideal application for noise generated in the style of ANL. This example is a discussion based upon my
I've been working on a 3D procedural world for a while now and am wanting to start adding cave systems. I'm currently using 2D/3D Perlin Noise for the terrain generation in combination with Marching Cubes for smoother terrain. I'm just getting stumped when it comes to long interconnecting caves. I'm hoping to get something more like Minecraft's cave systems. They seem to be very connected, branch
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