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The AVGA project - open source AVR based color video game development platform for single chip game console. This platform enables you to code a color, high resolution, smooth video game, like Super Mario Bros or Commander Keen on a mega AVR. All video processing is done by software in background using interrupts, with no external active components. You only need to connect the AVR to a RGB monito
Byte Buffering (circular) Bit Buffering (linear) Printf and other formatted print functions VT100 Terminal Output Command Line Interface FAT16/32 File System (support is read-only for now) STX/ETX Packet Protocol Fixed-Point Math Library (basic operations only) Timers (with PWM, interrupt management) UART (interrupt driven) A/D Converter I2C Master/Slave (interrupt and non-intr) SPI In
Overview USBtiny is a software implementation of the USB low-speed protocol for the Atmel ATtiny microcontrollers. Of course, it will also work on the ATmega series. The software is written for an AVR clocked at 12 MHz. At this frequency, each bit on the USB bus takes 8 clock cycles, and with a lot of trickery, it is possible to decode and encode the USB waveforms by software. The USB driver needs
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