A bit older shader on fhtr.net this time, from the time I was getting started with ray tracing. This one's path tracing spheres and triangles with motion blur. Might even work on Windows this time, but YMMV. I should get a test machine for that. "So", I hear you ask, "how does that work?" I'm glad you asked! It's a common Shadertoy-style WebGL shader where two triangles and a trivial vertex shader