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# default timeout is 0.3 view.fade_out # with a callback view.fade_out do view.removeFromSuperview end # and the completed argument view.fade_out do |completed| view.removeFromSuperview end # fade_out options view.fade_out(duration: 0.5, delay: 0, options: UIViewAnimationOptionCurveLinear, opacity: 0.5) view.move_to([0, 100]) # move to position 0, 100 view.delta_to([10, 100]) # move over 10, down
Currently this project is unmaintained, if you are interested in picking it up please open an issue and let us know! In the meantime take a look at SpriteKit and SceneKit for iOS and OS X. Introduced at #Inspect 2013, Joybox is the easiest way to build 2D games for iPhones and iPads using RubyMotion. Joybox combines the most popular and widely used 2D game engine for iOS, Cocos2D, folds in the ama
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