This is part 1 of an article series on emulation development in JavaScript; ten parts are currently available, and others are expected to follow. Part 1: The CPU Part 2: Memory Part 3: GPU Timings Part 4: Graphics Part 5: Integration Part 6: Input Part 7: Sprites Part 8: Interrupts Part 9: Memory Banking Part 10: Timers The emulator described in this series is available in source form: https://git
![GameBoy Emulation in JavaScript: The CPU](https://cdn-ak-scissors.b.st-hatena.com/image/square/84d8ebffc1ed565f7ee51410c816965fff960851/height=288;version=1;width=512/https%3A%2F%2Fimrannazar.com%2Fcontent%2Fsshots%2F38.png)