Refining OpenGL for Embedded Systems How to produce a leaner and cleaner version of the most widely deployed 3D API M3G: Bringing 3D Graphics to Mobile Java M3G version 2.0 will provide programmable shaders and other OpenGL ES 2.0 features for high-end devices, as well as enhanced traditional rendering for the mass market. Big Games, Small Screens Developing 3D games for mobile devices is full of